2:40 / Windows / v1.11G
Jurassic War / Feature Trailer
Explore the Windows edition in the new Jurassic War feature trailer.
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Media
Watch the trailers and explore screenshots from the original game and Windows edition.
Jurassic War
Jurassic War in motion. Pick a video and press play.
2:40 / Windows / v1.11G
Explore the Windows edition in the new Jurassic War feature trailer.
The video could not be loaded. Open it using the link below.
2:04 Windows / v1.11
The first Jurassic War trailer, featuring the Windows edition in action.
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III Field notes
Real game artwork and captures. Select an image for a closer look; use the arrows to browse.
31 images shown
Gameplay captures and menu screens are grouped by topic. Native effect studies isolate small scenery effects from the game renderer; they are not normal gameplay scenes. Open an image to inspect the original pixels.

Actual native Windows capture showing expanded terrain, minimap and living-world scenery.

Four original native captures show daytime and moonlit-night visuals.

Actual native Watch menu. Earlier Watch menu capture; current qualified coverage is 24 missions across all eight tribes. Normal campaign play remains unrestricted.

Real Windows map-generation dialog with supported terrain controls.

Campaign Studio from the current desktop editor audit.

Sound Studio from the current desktop editor audit.

Spell authoring from the Windows editor audit.

Actual R18 browser playtest; its runtime is distinct from the latest desktop download.

Actual R18 website editor with a native map open.

An uploaded 584-frame .jwr recording in the normal native replay viewer. This recording is unranked.

Actual website leaderboard interface. New ranked verification requires an independently configured worker.

Your map, your opponents and your choice of AI.

Two commanders, one tribe and the full campaign ahead.

Humans, AI and team choices in one in-game lobby.

Game menu
Inner choices use Original AI; the outer ring selects Modern AI.

Gameplay capture
A coastal gameplay capture from the Living World sequence: palms, grassland and the water’s edge.

Native effect study
Native effect study showing tree silhouettes at different wind phases and small smoke plumes.

Native effect study
Native effect study: tiny orange fish against the original water tiles. Open the image to see their original pixel-art scale.

Native effect study
Native effect study showing lava particles at four moments in their animation.

Gameplay capture
A walking unit in the current game capture, with short-lived tracks near its feet.

Set the pace of the clouds, the wind and the passing rain.

Gameplay capture
The trailer’s fog-of-war sequence: brighter nearby terrain, dimmer ground and the original irregular edge of unexplored darkness.

Gameplay capture
Diagonal rain falls across the shoreline and sea in the trailer’s weather sequence.

Spectator tools include a commentator team scoreboard.

Game menu
Recordings are organized into Single player, Co-op, Skirmish and Multiplayer.

Gameplay capture
An actual replay on the battlefield, with Pause, ten-second seeking, free camera and the playback timeline visible.
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