26R2
* Added a WASM JIT CPU core for single-threaded and multi-threaded browser builds, with optimizations for CPU performance and compiled module memory usage.
* Added Direct3D-to-WebGL support through patched Wine, allowing Direct3D 9 or lower games to run in the browser.  Direct3D 10 or higher is not supported.
* Added a native Mac UI.
* Mac builds now use native hardware-accelerated OpenGL by default.
* Improved native JIT performance, memory access and OpenGL call overhead.
* Updated Vulkan support for Wine 11 and improved compatibility with DXVK 3.1.1.  Fixed Vulkan memory management, window handling and shutdown.
* Reduced browser audio latency with an AudioWorklet backend and improved audio buffering.  Fixed audio stuttering on Mac and Linux.
* Fixed browser mouse scaling, pointer lock, held mouse buttons and fullscreen presentation.
* Improved single-threaded scheduling and timer responsiveness, reducing pauses and fixing hangs such as Halo Trial startup.
* Improved Wine compatibility with fixes to CPU instructions, file and ZIP handling, sockets, signals, process and thread cleanup, and InstallShield installers.

26R1
* Rewrote JIT CPU emulation.  It is now 50%-100% faster depending on platform and uses 20% less memory.
* Wine 11 now supported.
* OpenGL backend D3D12 added to Windows ARM64.

25.0.0
* Updated Wine to latest version
* Internal change to emulate x11 rather than replace winex11 driver.
* Linux file system is now based on Tiny Core Linux 15 instead of Debian 10.  This makes it easier to install packages from the Boxedwine UI.
* Normal (slow) CPU core for 32-bit systems can now use multiple threads.
* Mac ARMv8 is lot more stable.

21.0.1

* Added command line option: -fullscreenAspect  This will enable full screen with letter boxing in order to preserve the aspect ratio.
* Added command line option: -vsync X where X is 0, 1 or 2.  0 is disabled, 1 is enabled and 2 is adaptive.  The default is 0 (disabled).
* Added command line option: -showWindowImmediately  This fixes simple OpenGL GLUT examples.
* OpenGL: Implemented glInterleavedArray, fixed glFeedbackBuffer and fixed glReadPixels when using packed formats.
* Recompiled Wine: will now use SSE for floating point math.  
* Rewrote the audio driver, now winealsa.drv.so will talk to Boxedwine directly.
* Added an implementation for ddraw.dll ddraw7_WaitForVerticalBlank.
* Lots of work on the Mac build.
* Windows build will use DirectX 9 for UI instead of OpenGL

20.1.2

* 64-bit Windows installer will now default to the correct Programe Files to install to.
* Added about 30 more supported extensions to OpenGL.
* Fixed fstat system call, it will now will report the correct size of the file
* Added SSE2 support for both the x64 and normal cores
* Fixed crash in custom winex11.drv and updated file systems to use it
* Launching Boxedwine without any command line arguments will now launch a new UI.  As long as the platform support OpenGL it should work with the UI.
* Windows UI is DPI aware
* Fixed an issue where fast keyboard or mouse input can cause major lag in some games like Sacrafice, Powerslide and Quake 3.