CUSTOM CAMPAIGNS - Jurassic War v1.11E

Open Multiplayer from the main menu, then choose the new Campaigns stone.
For shared play, choose Co-op, then Custom campaign in the host lobby.
A joining partner can consent to download the campaign and all required maps
and artwork/sounds inside the game, with a progress bar.

Create a campaign in Map Studio: Campaign > Campaign Studio.
Add saved .jwmap files, order the missions, write briefings, choose each
player tribe and difficulty, then choose elimination or timed survival.
The maps must contain living starting units for the selected player tribe.
All other tribes are enemies. Neutral wildlife does not count as a tribe.
Armies, buildings, positions and food are taken from the authored map.

Save the .jwcampaign directly in this folder. The editor creates a Maps
folder beside it with the exact mission files. When sharing a campaign,
copy BOTH the .jwcampaign and its Maps folder. Refresh the game browser
after installing new campaigns. A campaign supports 1-32 missions.

Victory advances to the next briefing. Defeat allows a retry. Normal saves
and autosaves resume the mission and its elapsed simulation time. The
browser also allows individual missions to be selected directly.

Saved games require the exact campaign version and maps. The game caches
them for later loading and restarting. Keep CustomCampaigns/Cache and
CustomMaps/Cache if you remove or edit the source campaign. On another
computer, install the original .jwcampaign and Maps folder before loading
its save. Missing or different content is rejected before changing the game.

Original campaign scripts are part of the old executable. Importing their
maps does not import their scripted objectives or movies. This version
does not support branching, triggers, carry-over armies,
custom cutscenes, or the original game's special scripted objectives.

The included Tribal Trials campaign demonstrates timed survival followed
by elimination using the standalone example map. It is a template, not a
recreation of an original story campaign.

The jump cheat opens a mission selector with all missions in this campaign,
including missions 13-32. In co-op, Enable cheats must be on; the transition
and next briefing happen together. Shared checkpoints restore inside the same
custom campaign lobby. Original-campaign Continue remains a separate option.
