JURASSIC WAR V1.11H — 21 OCTOBER 2026 Windows build 1.12.53.0 / B3A97E40 | World Studio 0.70.0 Changes since V1.11G on jurassicwar.net. Jurassic War V1.11H Game 1.12.53 · World Studio 0.70 Everything new since V1.11G, the last download on jurassicwar.net. Online play: everyone in a match needs V1.11H. It can't connect to V1.11G. New features - Weapon and shield details: turn on advanced item stats and the item box now lists what each weapon is strong and weak against, and what each shield blocks, taken straight from the game's own damage tables. Thanks to our tester for the idea! - Language picker in your language: the startup language chooser now shows in your saved language, or your Windows language, instead of English. - "Quit Jurassic War?" Closing the window during a match (X, Alt+F4 or the taskbar) now asks first, so you can't lose progress by accident. Menus and the title screen still close right away. - The window fits your screen: the first window fits your screen and display scaling, and the game remembers your window size and position. - Cleaner menu art: stone backgrounds in menus, spectator panels and Game Option were redrawn, so no more repeating tiles or hard seams. - Observe AI battle: click any unit to see its live health and stats, and the Director camera no longer shows black or broken tiles. - Load browser: saves without a name now show what they hold, like "Kanoose - Level 7", instead of "--- error ---". - Training refunds: if a finished unit has nowhere to stand, or you hit the unit limit, your food is refunded and you're told why. Gameplay - Smarter Modern AI: defends its outlying buildings, keeps fighting weak pursuers instead of running away, and no longer circles around attacked buildings. - Modern AI founds its first Sanctuary even when its own starting units box in the Constructor, and uses the lobby's Starting food on custom maps. - Big AI armies no longer cause stutters. On a 560-unit test map the slowest AI turn went from about 480 ms to under 50 ms. - Modern Easy scouts less cleverly, which sets it further apart from Normal. - You can select enemy units that an ally has revealed. - Spell effects attached to a unit, like ice, now show on visible targets under fog. - A Ranger killed during the Space Shift wind-up now stays dead. - The mission clock stays correct after loading a save during a match. - F1 Help pauses single-player matches. Custom maps and campaigns - Spawn events place units on the nearest free tile, skip spawns that can never work, and no longer create units for tribes that aren't playing (so you can always win). - Scripted weather and once-only events survive save and load. - Custom spell artwork shows on every cast (it used to show about 1 cast in 8). - A custom building's production icon now appears on its own button. - "Obtain a required item" counts only items your units really carry, and missions already won at the start no longer end instantly. - Restart Scenario works in custom campaign missions 14 to 32, and END completes the current mission. Multiplayer - 8-player matches keep going: if someone leaves, disconnects or loads too slowly while the match is loading, the AI takes over their tribe instead of the match ending for everyone. Slow PCs get up to 2 minutes, and a PC left behind is told why. - If the host drops off during loading, joiners give up after about a minute instead of five. - The Quit question no longer freezes online games. In 8-player and TCP matches the game keeps running while it's open. In co-op both players pause and your partner sees "Paused: your partner is in a menu." - Changing language and restarting keeps your TCP connection and warns you first. - Connection errors are in your game language, and a failed spectator connection explains that the host must allow spectators. - A host can no longer freeze a joining player, and a player can no longer blank out spectators. - Stronger checks on orders from other players, and spectator chat blocks text-direction tricks. Online compatibility Every player needs V1.11H. Older versions, including V1.11G, are refused when you try to join. World Studio 0.70 A complete redesign - New Home screen for maps, campaigns and content creation. - Select, Place, Terrain and Starts tools, with box selection and Space or middle-mouse panning. - Copy, Cut, Paste and Duplicate for map objects (Ctrl+C/X/V/D), plus copy and paste of assets in Creation Studio, even between packs. - A tidier Inspector (Basics, Equipment, Position, Advanced) and one search across all asset categories. - Terrain painting with Paint, Shape area and Pick, and a card per tribe for starts and cameras. - World setup with a Resize preview and nine anchor points. - Scripted events read as plain WHEN and THEN, with templates and regions picked straight on the map. - New campaign overview, safe working copies of mission maps, an objective summary and a weather timeline. - Artwork import previews poses, loops and timing before anything changes, and anchors can be dragged. - Searchable Help, History and recovery with previews, and a new Jurassic valley banner. - Double-click maps, campaigns, packs and rules in Explorer to open them (optional setup on first launch). Crash recovery - If something goes wrong, World Studio stays open and saves a recovery copy. - After a crash, the next start offers your unsaved work. Every copy stays in Help > History and recovery. - If Windows signs out, restarts or updates with unsaved work, the studio saves a copy first. More World Studio - Install, Save & install and Test in game ask Replace or Keep both instead of silently overwriting another map or campaign with the same name. - Campaign checks refuse missions that can't be won or are won at the start, and say which mission. - The Stamp library is stored with the studio, so big stamps can't make a map unsaveable. - Playtests clean up after themselves (no more thousands of leftover test folders). - Hundreds of fixes to Undo and Redo, selection, the Inspector, sounds, artwork and campaigns. Translations - The game and World Studio are now fully translated in all 8 languages: English, Danish, German, French, Spanish, Polish, Korean and Chinese. - World Studio had about 1,090 untranslated texts per language. All are done, and its messages are now whole sentences. - In the game: the Quit prompt, custom campaign goals, co-op waiting messages and connection errors are translated, and key names like "Left", "Space" and "Numpad 0" use the game's language instead of Windows'. - Fixed objectives in original campaign briefings: Korean levels 6 and 10, Spanish 2, 6 and 8, German 2 and 5. - Accented letters show correctly in Restart Scenario (Spanish, French, Danish), and the German Autosaves text is no longer cut off. - World Studio keeps your own map and tribe names exactly as you wrote them. - A damaged language file now starts the game in English with a note instead of failing. Fixes About 170 bugs from six bug hunts, around 180 more World Studio repairs and tester reports, all fixed. Crashes fixed - A creature that keeps levelling up, for example a Tyrannosaurus fighting wildlife. - Loading a save or map made in a taller or wider window. - Clicking a building or unit when custom unit art is very tall. - Restart Scenario in custom campaign missions 14 to 32. - Hand-made maps with impossible AI values, and maps imported from savegames in a 4:3 or classic window. - World Studio: damaged packs, rules, recovery and sound files, the campaign guide buttons, a wrong game folder, Discard, and an unreadable settings file. Freezes fixed - Placing units when no free ground is left, the Quit question online, slow disks in the Load browser, and offline network folders in World Studio. Saves and settings - A damaged settings file is restored from its backup automatically, and read-only save files no longer break saving. - Two copies of the game saving at once no longer lose both saves, and a failed save says so. - Ctrl+F4 always restores the newest autosave. - Signing out of Windows during a save finishes it cleanly. Controls and interface - AltGr characters (@, brackets, Polish letters) can be typed in text boxes. - Esc and F10 can no longer be unbound by accident. - Print Screen captures overlays and movies correctly, and several classic 640x480 view glitches are fixed. - The mouse is released if the game stops on an error. INSTALLATION Extract the complete ZIP into a new writable folder. Keep all files together and run JurassicWarWin11.exe. For an update, back up saves and creations, then merge the update ZIP into a compatible installation. The standalone studio includes its runtime but requires original English retail game assets. All online players must use V1.11H and matching custom content.