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Jurassic War
English
Windows 1.11G · build 1.12.34.0 · World Studio 0.40.0 · 13 October 2026

Good hunting. Welcome back.

Eight tribes.
One wild island.

Dinosaurs, magic and a fight for survival. Rediscover Jurassic War—and take the original world further with new ways to play on Windows.

Original game by TRIC · Native Windows update Jurassic War 1.11G

Jurassic War / Feature Trailer

From the shores of Jurassic IslandIn-game capture
8Distinct tribes
96Campaign missions
20Skirmish maps
1–8Players in the update

I The original game

A world worth
fighting for.

The DOS strategy classic where a veteran hunter matters, food keeps your tribe alive, and the next clearing may hide something much bigger than you.

The original Jurassic War title menu, surrounded by stone and dinosaurs
The DOS classicOriginal menu artwork

The legend of Jurassic Island

Humans. Dinosaurs.
And a little dark magic.

On a remote island born from a shattered world, dinosaurs live again. Eight tribes arrive with different ambitions, powers and ways of surviving. Their stories meet in a struggle for the island.

Created by Tranquil Revolt in Computer (TRIC), Jurassic War combines real-time strategy with growing, equippable units. Lead hunting parties, protect experienced fighters and discover what each tribe can bring to the battle.

1990s DOS original8 campaigns · 12 missions each

Explore the game's background in the history archive.

Survival is your strategy.

Three ideas at the heart of the original game.

01 / HUNT & PROVIDE

Keep the tribe fed.

Food sustains your people and pays for production. Hunt wildlife, bring supplies home and protect the workers and stores that keep your army moving.

02 / TRAIN & EQUIP

Every survivor matters.

Units grow through use and experience. Weapons, shields, recovery items and magical relics give you reasons to care for individual fighters as well as the whole army.

03 / EXPLORE & ADAPT

Learn the island.

Scouting, terrain and visibility shape your decisions. Each campaign has its own starting forces and objectives, and each tribe offers a different mix of fighters, dinosaurs or magic.

Choose your tribe.

Eight identities. Eight campaigns. Select an emblem to meet them.

THE DINOSAUR TAMERS

Tyrano

Among the island's first settlers, the Tyrano learned to tame its dinosaurs. Their identity is built around these powerful creatures and the people who fight beside them.

Play their twelve-mission campaign, or choose Tyrano for a new skirmish or multiplayer battle.

HEALING & SORCERY

Kanoose

The Kanoose broke away from the Koomba in resistance to the Moospell. Their sorcery and restorative powers give this tribe a very different rhythm from a force built around brute strength.

Care for your spellcasters and keep your army supported through a long fight.

MOBILITY & RANGERS

Romack

Arriving from a cold, unstable homeland, the Romack brought unusual movement techniques to the island. Their Rangers reward attention to positioning, distance and choosing the right engagement.

A distinct campaign for players who enjoy movement and careful control.

WARRIORS & WEAPONS

Masai

The aggressive Masai arrived on the island's eastern coast with conquest in mind. Warriors and strong equipment put capable, well-armed fighters at the centre of their army.

Train your people, equip them and preserve the veterans who carry your battles.

DESTRUCTIVE MAGIC

Moospell

Followers of the dark god Perox, the Moospell use harmful magic to impose their will on the island. Their spellcasters bring a dangerous alternative to conventional weapons.

Protect your magical units and manage the resources that keep their spells available.

STRENGTH & ENDURANCE

Koomba

Survivors of exile and a difficult sea journey, the Koomba rely on physical strength and resilience. Their tough fighters offer a grounded answer to the island's many threats.

A tribe shaped by survival, with its own equipment and campaign challenges.

ARCHERY & HUNTING

Radumba

Ranged weapons, arrows and poison arrows distinguish the Radumba. Hunting and choosing targets at a distance connect their economy with their battlefield strengths.

Use range and control to support your fighters against the island's larger inhabitants.

WINGS OVER THE ISLAND

Koaka

The Koaka separated from the Tyrano and took flying dinosaurs with them. Their creatures open up new ways to scout and move through a battlefield that other tribes experience from the ground.

Take to the air to discover the island and choose where to fight.

II The native Windows edition

The same island.
New ways to conquer it.

CURRENT RELEASE · Jurassic War 1.11G

Trailer

The island is alive. Take command.

Jurassic War in motion. Pick a video and press play.

2:40 / Windows / v1.11G

Jurassic War / Feature Trailer

Explore the Windows edition in the new Jurassic War feature trailer.

Open video

All videos & screenshots

The original game engine and artwork, running directly on Windows—with skirmish, full campaign co-op, bigger multiplayer battles and a more living world.

This is the native Windows update to the original game. The separate Unreal remake has its own development archive.

The island keeps growing

Play. Create. Share.

New ways to command the island, build your own worlds and return to the battles that matter.

Windows · v1.11G · World Studio 40 / 0.40.0

v1.11G: a livelier world, safer creations

The Windows update includes World Studio 40, moving weather, optional world details and repairs across gameplay, custom content, saves and replays.

Rain and storm fronts move across the map, so larger maps can have wet and dry areas at once. Weather pauses with the game; saves and checkpoints preserve its timing. Rain and thunder audio follow the current camera.

Options → Advanced → Details offers sea waves, reeds, grass ripples, midges/fireflies, rain puddles, sand gusts and creature idle details. Each is optional and off by default. The original pixel-art style and gameplay are preserved.

Large-map loading, campaign weather editing and animation previews do less repeated work. More file validation runs in the background to keep interfaces responsive. Save/load validation, draft protection and custom-content admission are stronger.

All additions since the DOS original

More island on your screen.

The original engine now runs directly on Windows, with a battlefield that expands to fit your display.

Ultrawide native Windows battlefield with the original command panel on the right
Widescreen · Ultrawide · ResizableMore terrain, original proportions
A VIEW THAT FITS

Widescreen, without stretching.

Wider and taller windows reveal more of the live map. Units and the sidebar retain their proportions, menus stay centered, and films and briefings keep their original aspect ratio. A classic 640 × 480 view remains available.

AT HOME ON WINDOWS

Resize. Go fullscreen. Return.

Play in a resizable window or press Alt + Enter for borderless fullscreen. Move between displays with different scaling, resize safely and use Alt-Tab without trapping the pointer. DOSBox and DOS sound-card setup are no longer needed.

KEEP THE GOOD MOMENTS

Screenshots at a keypress.

Print Screen saves a dated image of your game or spectator view in the Screenshots folder. The original sidebar-hiding W control also works with the expanded battlefield, giving more space to the map.

New ways to play the original.

Choose a topic to explore the modes and optional systems added to the Windows edition.

Skirmish setup with colored tribe positions, opponent choices and difficulty
New mode since 1.10D20 maps · 8 tribes

Your battle. Your rules.

A proper skirmish,
right inside the game.

Choose your tribe, set your opponents and go hunting. The new offline mode replaces the old Modem button with a complete in-game setup.

  • All 20 multiplayer maps; any of the eight tribes; one to seven AI opponents.
  • Starting party of 2–20 units, food settings and six Original/Modern AI difficulties.
  • Terrain preview, tribe markers and a toggle to reveal AI starting locations.
  • Random AI starts and Shuffle, with the correct buildings for each tribe.
  • Save, load, restart, record a replay—or watch an AI-only battle.
Co-op lobby with both players ready and a Choose campaign button
One tribe. Two commanders.All 8 campaigns

Bring a hunting partner

Play the full
campaign together.

Share control of one tribe through the original twelve-mission campaign. Each player keeps their own camera and selection.

  • A pre-lobby, followed by the familiar difficulty and tribe selection.
  • Original objectives, briefings, story scenes, retries and progression.
  • Cyan marks show your partner's selected units; messages explain menu and briefing waits.
  • Shared mid-battle save/load and Restart Scenario. Campaign cheats work for either player.
  • Continue co-op returns to the last mission reached. A shared checkpoint restores a battle in progress.
Eight-player lobby showing slots, tribes, teams, a map and chat
TCP/IP multiplayerHumans & AI · Teams

Every tribe can join

A bigger battle
for the island.

Play with up to eight human commanders or mix players with AI. A match can use only the tribes you want.

  • Set empty slots to Open, AI or Closed; connected players appear as Human. Unused slots stay out of the match.
  • Choose Solo or numbered teams for allied humans and AI.
  • Lobby chat, saved names, a map preview, Shuffle and Ready checks.
  • Original AI Easy/Medium/Hard and Modern AI Easy/Medium/Hard, synchronized for everyone.
  • Guest departures can transfer their tribe to AI. Classic two-player mode remains available.
Original-style difficulty wheel with inner and outer difficulty choices
Original remains the default3 modern difficulty levels

An opponent with a plan

Hunters, builders
and gathering armies.

Optional Modern AI adds strategic planning to all eight tribes in campaign, skirmish, co-op and network matches, while retaining the game's individual combat and campaign rules.

  • Recruits hunting parties, collects food and returns it to storage.
  • Builds available facilities, expands storage and equips infantry.
  • Scouts, defends, assembles attacks, regroups and retreats wounded troops.
  • Starts with the player's food and must explore to learn the map.
  • Easy, Medium and Hard; choose Original whenever you want its familiar behavior. Some menus label Medium as Normal.
A coastal gameplay capture from the Living World sequence: palms, grassland and the water’s edge.
Life along the shorelineGameplay capture

Life between the battles

Let the island
breathe a little.

Enable Dynamic World in Advanced for subtle scenery that keeps the game's original look. It is off by default.

  • Independent tree gusts, falling leaves and gently drifting Armory smoke.
  • Jumping fish in water and rivers, birds between trees and passing flocks.
  • Beach crabs, lizards, butterflies and three tiny grassland dinosaurs.
  • Rare cliff caves, lava eruptions and arcs. Distinctive footprints trail up to one tile behind moving ground units and critters before fading.
  • Soft cloud shadows, passing rain, small splashes and rain ambience. Adjust tree, fish, bird, critter and weather activity separately.
  • Scenery is cosmetic. Passive animals cannot be selected or hunted; they do not block units or change resources. Effects pause with the world.
  • Thunder: Off, Every shower, or Random showers (default). Off disables both lightning flashes and thunder sound. Weather & thunder

Explore this topic in Media

The trailer’s fog-of-war sequence: brighter nearby terrain, dimmer ground and the original irregular edge of unexplored darkness.
Fog of warGameplay capture

Modern fog of war

Modern fog of war

Explored terrain and buildings remain dimly visible in their last-seen state. Hidden units, items and updates stay concealed until you return. The original irregular fog edges remain.

The option is off by default. New saves and replay player views remember explored areas; the host selects the rule in network games. Allied teams share sight with modern fog.

Explore this topic in Media

Diagonal rain falls across the shoreline and sea in the trailer’s weather sequence.
Rain over the coastGameplay capture

Weather & thunder

A storm rolls over the island.

Enable Dynamic World in Options → Advanced, then open Weather. Rain brings a continuous overcast sky; the small fair-weather cloud shadows disappear until the shower clears.

Rain and storm fronts move across the map, so larger maps can have wet and dry areas at once. Weather pauses with the game; saves and checkpoints preserve its timing. Rain and thunder audio follow the current camera.

Options → Advanced → Details offers sea waves, reeds, grass ripples, midges/fireflies, rain puddles, sand gusts and creature idle details. Each is optional and off by default. The original pixel-art style and gameplay are preserved.

01

Thunder: Off, Every shower, or Random showers (default). Off disables both lightning flashes and thunder sound.

02

Choose how often thunder claps: Rare, Occasional, Normal (default), Frequent or Very frequent.

03

Rain and thunder have separate volume controls, alongside the main sound-effects volume. The latest thunder has a deep, rolling rumble lasting about seven seconds, arriving shortly after the flash.

04

Rain is easier to see without hiding the battlefield. Weather remains cosmetic, pauses with the game, and does not change combat or movement.

Explore this topic in Media

An actual replay on the battlefield, with Pause, ten-second seeking, free camera and the playback timeline visible.
A replay in progressGameplay capture
Replay library with four mode tabs and Watch and Delete controls
Remember the good huntsPause · Rewind · Free camera

Watch the battle again

Every mission
has a story.

Record campaign, skirmish, co-op and multiplayer missions locally, then return to them through the main-menu Replay button.

  • Pause, jump along the timeline and rewind or forward ten seconds.
  • Move a free battlefield camera or follow the recording player's view.
  • Hear recorded music and sounds; see the recorded weather and scenery.
  • Four categories, tribe and map names, clear paging and confirmed deletion.
  • Recording can be disabled. Title-screen demonstrations are excluded.

Explore this topic in Media

Music, sound & campaign repairs

Original music, sound effects and movies play through Windows audio. Improvements cover instrument effects, positional sounds across wide and tall views, changing or reconnecting sound devices, and recovery after resume.

Replay pause silences playback, seeking restores the correct music state, and co-op partners hear shared sleep orders. Campaign fixes cover missing victory pictures, end-of-mission transitions, scenario restart and crashes including the Tyrano final mission.

Music mixing and fog processing do less unnecessary work. The original soundtrack and voice/video content are retained.

Clearer information & original-style menus

Advanced brings General, Living world and Weather options into a tribe-themed popup. Optional item tooltips explain equipment, and combat numbers can show damage, attack and defence without revealing hidden fighting.

The JUMP cheat uses an in-game mission chooser with correct minimap previews. Skirmish, co-op, multiplayer and replays share textured red controls and original yellow game lettering.

Classic multiplayer & local play

TCP/IP replaces the old serial connection route. Classic preserves the two-player game with host-controlled synchronized checkpoints, optional cheats and spectator access. The separate eight-player lobby adds larger matches.

A Two Players Local launcher opens separate game instances on one computer. Each instance has its own saves and settings, protecting your usual game-folder saves.

Repairs to Slince island, Pradise and End of terror give computer tribes their correct starting facilities and forces. Connection setup supports direct IP addresses or hostnames, passwords for spectators and observation delay.

Spectator team scoreboard with army, base, food, unit, building, loss and power columns
Watch · Learn · BroadcastSeparate spectator places

Spectator mode & broadcast tools

A seat beside
the battlefield.

Watch Classic, eight-player multiplayer or campaign co-op without taking a player slot. Up to four viewers choose their own available roles: two Team viewers, one Streamer and one Commentator.

  • Explore with a free camera, follow a human player's camera or track an inspected unit. Use the minimap and four camera bookmarks.
  • Inspect visible units, carried food and tribe statistics. Team roles and the host's exploration rules limit what can be seen.
  • Commentators get a sortable team scoreboard, army and building breakdowns, recent battle losses, location pings and an optional automatic battle camera.
  • Clean broadcast view, collapsible panels and independent overlay, minimap, music and sound controls.
  • Viewer chat stays separate from players. Hosts can require a password and delay observation by up to 30 seconds.
  • Pause or rewind locally while the match continues. Return to live or save a clip from up to three minutes of received footage. Saved clips retain only the view you actually received.

Prefer to watch the AI? Skirmish's Observe AI battle uses the same scoreboard and camera tools offline, with either Original or Modern AI.

The current load menu with gold autosave labels and a widescreen battlefield.
The current load menu with gold autosave labels and a widescreen battlefield.

Saving & recovery

Quick save.
Safe return.

Ctrl + F5 Save a checkpointCtrl + F4 Load the latest valid checkpoint
  • Rotating autosaves keep three checkpoints by default, normally five minutes apart. The interval and number kept can be configured.
  • A new, loaded or restarted map gets at least two minutes before an automatic save. Manual and quick saves remain immediate.
  • Normal saves and Autosaves have their own tabs in Load. Existing original save files remain compatible, and automatic saves do not replace manual slots.
  • In-game status messages confirm saving and restoring, including in fullscreen. Safer writes, backup copies and checks for damaged saves improve recovery.
  • In Classic, campaign co-op and eight-player matches, the host can use Ctrl + F5 to save a shared checkpoint and Ctrl + F4 to restore it. Eight-player restoration needs the same active slots, teams, map and rules; it is not a reconnect or saved-lobby Continue feature.

Co-op Continue restarts the last mission reached. Shared checkpoints restore the battle; replays are recordings for watching. Back up saves and their fog sidecars together.

Danish orders and equipment guide translated within Jurassic War's illustrated help page
Translated campaigns & menusDanish help shown

Eight selectable languages

Your tribe.
Your language.

  • English
  • Korean
  • Danish
  • Polish
  • Spanish
  • German
  • French
  • Simplified Chinese

Switch text language from the startup selector or Options → Advanced. The language packs cover campaign briefings and endings, menus, interface messages and the illustrated F1 help pages.

  • Translated help lettering replaces the original text within the artwork. Menu text has been cleaned up while retaining the game's stone frames and layout.
  • The same campaign and multiplayer game can be played by people using different display languages.
  • Changing language offers Restart or Later. An active single-player mission is saved first; co-op uses its shared checkpoint, and eight-player battles wait until you leave.
  • The original music, speech and movie audio stay unchanged. Language selection changes presentation, not the game rules.

Latest release · Jurassic War 1.11G

New ways to command the island, build your own worlds and return to the battles that matter.

Changelog

Downloads

Your next game
starts here.

Full game and editor downloads, plus the actual Jurassic War browser testing lab.

Open the dedicated Downloads page

Windows 1.11G · build 1.12.34.0 · World Studio 0.40.0 · 13 October 2026

Jurassic War 1.11G

Complete game

Complete Windows x64 game with original data, the current native runtime, eight language packs and World Studio.

Download

357.0 MB · ZIP · Windows x64

World Studio 0.40.0

World Studio

Standalone World Studio for Windows x64. Create and validate native maps, campaigns and custom content for the current Windows game.

Requires a Jurassic War game folder with the original English retail assets. Choose the complete game package if you do not have them.

Download

149.8 MB · ZIP · Windows x64

For an existing compatible game installation. Back up the game folder and saves before applying this package.

Download · Jurassic War 1.11G · 253.2 MB ZIP
  1. Download

    Extract the ZIP into a new folder. Keep every extracted file together and launch the game from that folder. Do not run it from inside the archive.

  2. JurassicWarWin11.exe

    Run the current launcher from the extracted game folder. Select your language on first launch; keep the original game data and language packs beside the launcher.

  3. World Studio

    Open World Studio from the game’s Editor entry or use Start Map Studio.cmd or MapStudio/JurassicWar.Editor.exe. The standalone editor ZIP includes its own runtime.

Which mode is right for you?
ModeWho plays?What to expectSave & return
CampaignOne playerThe original tribe stories and mission objectivesManual saves & autosaves
SkirmishYou + 1–7 AI tribes20 maps, independent tribes, your setupSave, load & restart
Campaign co-opTwo players, one tribeThe full campaign under shared commandCampaign progress + one shared battle checkpoint
8-player multiplayerUp to eight humans, with optional AITribe choices, teams and a shared lobbyHost checkpoints in the active match; matching setup required
Classic multiplayerTwo playersThe familiar original two-player lobbySynchronized checkpoints
Observe AI battleAI-controlled tribesWatch with spectator-style camera and information toolsNormal offline save and replay facilities

All players and spectators in a network game need matching Jurassic War 1.11G builds and game content. Display languages can differ.

How do we connect for multiplayer?

For separate tribes, choose Multiplayer Game → TCP/IP → Play – 2 to 8 players. One person hosts; everyone else joins their address. For a shared campaign, choose Multiplayer Game → Co-op.

The default game port is 27015. Across the internet, the host needs a reachable address and appropriate router/firewall access. This release does not include automatic matchmaking. There is no mid-battle player joining or host migration.

Does this replace the original look or AI?

The native edition keeps the original engine, campaign art, unit sprites and core combat. Original AI is the default. Modern AI, Dynamic World and modern fog are optional.

Resizable widescreen views and fullscreen make it more comfortable on current displays. Advanced adds information and visual controls while preserving the game's tribe-specific presentation.

How do replays and co-op saves differ?

A mission replay is for watching. It lets you pause, seek and change between free camera and the recording player's view. It does not resume control of that battle.

Co-op Continue returns to the last mission reached from its beginning. Shared Save/Load restores a battle checkpoint; reconnect with the same tribe and load after its briefing. Eight-player live matches cannot currently be resumed from a save.

Useful controls to remember
  • F10: open the game menu. F1: original in-game help.
  • Ctrl + F5: quick save/checkpoint. Ctrl + F4: quick load/latest valid checkpoint. Host only in Classic and co-op; unavailable in eight-player matches.
  • Alt + Enter: switch fullscreen. Print Screen: save a screenshot.
  • Enter: chat or enter a supported campaign cheat.
  • Replay Space: pause/play. Page Up / Down: back/forward ten seconds. V: switch camera.

Choose your next stop.

02

Downloads

Start fresh with the full game, update an existing installation, or play the DOS original in your browser.

03

Community

Guides, communities and independent projects from people keeping Jurassic War alive. These are external sites, with their own languages and development plans.

Screenshot